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pacland.c
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C/C++ Source or Header
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2000-04-04
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19KB
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509 lines
/***************************************************************************
PacLand memory map (preliminary)
Ernesto Corvi
ernesto@imagina.com
Main CPU:
0000-1fff Character ram ( video ram ) + colorram
2000-3000 spriteram?
3000-3800 RAM
3800-3801 Background 1 scrolling
3a00-3a01 Background 2 scrolling
3c00-3c00 Bank and ROM Selector
4000-6000 Banked ROMs
6800-6bff Shared RAM with the MCU
8000-ffff ROM
MCU:
0000-0027 Internal registers, timers and ports.
0040-13ff RAM
1000-13ff Shared RAM with the Main CPU
8000-a000 MCU external ROM
c000-cfff Namco Sound ?
d000-d003 Dip Switches/Joysticks
f000-ffff MCU internal ROM
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6800/m6800.h"
static unsigned char *sharedram1;
WRITE_HANDLER( pacland_scroll0_w );
WRITE_HANDLER( pacland_scroll1_w );
WRITE_HANDLER( pacland_bankswitch_w );
void pacland_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int pacland_vh_start(void);
void pacland_vh_stop(void);
void pacland_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static READ_HANDLER( sharedram1_r )
{
return sharedram1[offset];
}
static WRITE_HANDLER( sharedram1_w )
{
sharedram1[offset] = data;
}
static WRITE_HANDLER( pacland_halt_mcu_w )
{
if (offset == 0)
cpu_set_reset_line(1,CLEAR_LINE);
else
cpu_set_reset_line(1,ASSERT_LINE);
}
/* Stubs to pass the correct Dip Switch setup to the MCU */
static READ_HANDLER( dsw0_r )
{
/* Hi 4 bits = DSWA Hi 4 bits */
/* Lo 4 bits = DSWB Hi 4 bits */
int r = readinputport( 0 );
r &= 0xf0;
r |= ( readinputport( 1 ) >> 4 ) & 0x0f;
return ~r; /* Active Low */
}
static READ_HANDLER( dsw1_r )
{
/* Hi 4 bits = DSWA Lo 4 bits */
/* Lo 4 bits = DSWB Lo 4 bits */
int r = ( readinputport( 0 ) & 0x0f ) << 4;
r |= readinputport( 1 ) & 0x0f;
return ~r; /* Active Low */
}
static WRITE_HANDLER( pacland_coin_w )
{
coin_lockout_global_w(0,data & 1);
coin_counter_w(0,~data & 2);
coin_counter_w(1,~data & 4);
}
static WRITE_HANDLER( pacland_led_w )
{
osd_led_w(0,data >> 3);
osd_led_w(1,data >> 4);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1fff, videoram_r },
{ 0x2000, 0x37ff, MRA_RAM },
{ 0x4000, 0x5fff, MRA_BANK1 },
{ 0x6800, 0x68ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x6800, 0x6bff, sharedram1_r },
{ 0x7800, 0x7800, MRA_NOP }, /* ??? */
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x2000, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x37ff, MWA_RAM },
{ 0x2700, 0x27ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x2f00, 0x2fff, MWA_RAM, &spriteram_2 },
{ 0x3700, 0x37ff, MWA_RAM, &spriteram_3 },
{ 0x3800, 0x3801, pacland_scroll0_w },
{ 0x3a00, 0x3a01, pacland_scroll1_w },
{ 0x3c00, 0x3c00, pacland_bankswitch_w },
{ 0x4000, 0x5fff, MWA_ROM },
{ 0x6800, 0x68ff, namcos1_wavedata_w }, /* PSG device, shared RAM */
{ 0x6800, 0x6bff, sharedram1_w, &sharedram1 },
{ 0x7000, 0x7000, MWA_NOP }, /* ??? */
{ 0x7800, 0x7800, MWA_NOP }, /* ??? */
{ 0x8000, 0x8800, pacland_halt_mcu_w },
{ 0x9800, 0x9800, MWA_NOP }, /* ??? */
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress mcu_readmem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_r },
{ 0x0080, 0x00ff, MRA_RAM },
{ 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x1100, 0x113f, MRA_RAM }, /* PSG device */
{ 0x1000, 0x13ff, sharedram1_r },
{ 0x8000, 0x9fff, MRA_ROM },
{ 0xc000, 0xc800, MRA_RAM },
{ 0xd000, 0xd000, dsw0_r },
{ 0xd000, 0xd001, dsw1_r },
{ 0xd000, 0xd002, input_port_2_r },
{ 0xd000, 0xd003, input_port_3_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress mcu_writemem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_w },
{ 0x0080, 0x00ff, MWA_RAM },
{ 0x1000, 0x10ff, namcos1_wavedata_w, &namco_wavedata }, /* PSG device, shared RAM */
{ 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs }, /* PSG device */
{ 0x1000, 0x13ff, sharedram1_w },
{ 0x2000, 0x2000, MWA_NOP }, // ???? (w)
{ 0x4000, 0x4000, MWA_NOP }, // ???? (w)
{ 0x6000, 0x6000, MWA_NOP }, // ???? (w)
{ 0x8000, 0x9fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOReadPort mcu_readport[] =
{
{ HD63701_PORT1, HD63701_PORT1, input_port_4_r },
{ -1 } /* end of table */
};
static struct IOWritePort mcu_writeport[] =
{
{ HD63701_PORT1, HD63701_PORT1, pacland_coin_w },
{ HD63701_PORT2, HD63701_PORT2, pacland_led_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( pacland )
PORT_START /* DSWA */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x60, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x60, "5" )
PORT_DIPNAME( 0x80, 0x00, "Test Mode" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x01, 0x00, "Start Level Select" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_BITX( 0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Round Select", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, "Easy" )
PORT_DIPSETTING( 0x00, "Medium" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x18, "Hardest" )
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30K,80K,130K,300K,500K,1M" )
PORT_DIPSETTING( 0x20, "30K,100K,200K,400K,600K,1M" )
PORT_DIPSETTING( 0x40, "40K,100K,180K,300K,500K,1M" )
PORT_DIPSETTING( 0x60, "30K,80K,Every 100K" )
PORT_DIPSETTING( 0x80, "50K,150K,Every 200K" )
PORT_DIPSETTING( 0xa0, "30K,80K,150K" )
PORT_DIPSETTING( 0xc0, "40K,100K,200K" )
PORT_DIPSETTING( 0xe0, "40K" )
PORT_START /* Memory Mapped Port */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* Memory Mapped Port */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* MCU Input Port */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin lockout */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin counter 1 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin counter 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
INPUT_PORTS_END
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 4, 16384*8, 16384*8+4 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 256 bytes */
};
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the bitplanes are packed in the same byte */
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 256 },
{ REGION_GFX2, 0, &charlayout, 256*4, 256 },
{ REGION_GFX3, 0, &spritelayout, 256*4+256*4, 3*64 },
{ REGION_GFX4, 0, &spritelayout, 256*4+256*4, 3*64 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
23920, /* sample rate (approximate value) */
8, /* number of voices */
100, /* playback volume */
-1, /* memory region */
0 /* stereo */
};
static struct MachineDriver machine_driver_pacland =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000, /* 1.500 Mhz (?) */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_HD63701, /* or compatible 6808 with extra instructions */
// 6000000/4, /* ??? */
6000000/3.9, /* ??? */
mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport,
interrupt,1
},
},
60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
100, /* we need heavy synching between the MCU and the CPU */
0,
/* video hardware */
42*8, 32*8, { 3*8, 39*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,256*4+256*4+3*64*16,
pacland_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_UPDATE_AFTER_VBLANK,
0,
pacland_vh_start,
pacland_vh_stop,
pacland_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pacland )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 128k for code */
ROM_LOAD( "pl5_01b.bin", 0x08000, 0x4000, 0xb0ea7631 )
ROM_LOAD( "pl5_02.bin", 0x0C000, 0x4000, 0xd903e84e )
/* all the following are banked at 0x4000-0x5fff */
ROM_LOAD( "pl1-3", 0x10000, 0x4000, 0xaa9fa739 )
ROM_LOAD( "pl1-4", 0x14000, 0x4000, 0x2b895a90 )
ROM_LOAD( "pl1-5", 0x18000, 0x4000, 0x7af66200 )
ROM_LOAD( "pl3_06.bin", 0x1c000, 0x4000, 0x2ffe3319 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "pl1-7", 0x8000, 0x2000, 0x8c5becae ) /* sub program for the mcu */
ROM_LOAD( "pl1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* microcontroller */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl2_12.bin", 0x00000, 0x2000, 0xa63c8726 ) /* chars */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl4_13.bin", 0x00000, 0x2000, 0x3ae582fd )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-9", 0x00000, 0x4000, 0xf5d5962b ) /* sprites */
ROM_LOAD( "pl1-10", 0x04000, 0x4000, 0xc7cf1904 )
ROM_REGION( 0x08000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-8", 0x00000, 0x4000, 0xa2ebfa4a )
ROM_LOAD( "pl1-11", 0x04000, 0x4000, 0x6621361a )
ROM_REGION( 0x1400, REGION_PROMS )
ROM_LOAD( "pl1-2.bin", 0x0000, 0x0400, 0x472885de ) /* red and green component */
ROM_LOAD( "pl1-1.bin", 0x0400, 0x0400, 0xa78ebdaf ) /* blue component */
ROM_LOAD( "pl1-3.bin", 0x0800, 0x0400, 0x80558da8 ) /* sprites lookup table */
ROM_LOAD( "pl1-5.bin", 0x0c00, 0x0400, 0x4b7ee712 ) /* foreground lookup table */
ROM_LOAD( "pl1-4.bin", 0x1000, 0x0400, 0x3a7be418 ) /* background lookup table */
ROM_END
ROM_START( pacland2 )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 128k for code */
ROM_LOAD( "pl6_01.bin", 0x08000, 0x4000, 0x4c96e11c )
ROM_LOAD( "pl6_02.bin", 0x0C000, 0x4000, 0x8cf5bd8d )
/* all the following are banked at 0x4000-0x5fff */
ROM_LOAD( "pl1-3", 0x10000, 0x4000, 0xaa9fa739 )
ROM_LOAD( "pl1-4", 0x14000, 0x4000, 0x2b895a90 )
ROM_LOAD( "pl1-5", 0x18000, 0x4000, 0x7af66200 )
ROM_LOAD( "pl1-6", 0x1c000, 0x4000, 0xb01e59a9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "pl1-7", 0x8000, 0x2000, 0x8c5becae ) /* sub program for the mcu */
ROM_LOAD( "pl1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* microcontroller */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl0_12.bin", 0x00000, 0x2000, 0xc8cb61ab ) /* chars */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-13", 0x00000, 0x2000, 0x6c5ed9ae )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1_09b.bin", 0x00000, 0x4000, 0x80768a87 ) /* sprites */
ROM_LOAD( "pl1_10b.bin", 0x04000, 0x4000, 0xffd9d66e )
ROM_REGION( 0x08000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1_08.bin", 0x00000, 0x4000, 0x2b20e46d )
ROM_LOAD( "pl1_11.bin", 0x04000, 0x4000, 0xc59775d8 )
ROM_REGION( 0x1400, REGION_PROMS )
ROM_LOAD( "pl1-2.bin", 0x0000, 0x0400, 0x472885de ) /* red and green component */
ROM_LOAD( "pl1-1.bin", 0x0400, 0x0400, 0xa78ebdaf ) /* blue component */
ROM_LOAD( "pl1-3.bin", 0x0800, 0x0400, 0x80558da8 ) /* sprites lookup table */
ROM_LOAD( "pl1-5.bin", 0x0c00, 0x0400, 0x4b7ee712 ) /* foreground lookup table */
ROM_LOAD( "pl1-4.bin", 0x1000, 0x0400, 0x3a7be418 ) /* background lookup table */
ROM_END
ROM_START( pacland3 )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 128k for code */
ROM_LOAD( "pln1-1", 0x08000, 0x4000, 0xf729fb94 )
ROM_LOAD( "pln1-2", 0x0C000, 0x4000, 0x5c66eb6f )
/* all the following are banked at 0x4000-0x5fff */
ROM_LOAD( "pl1-3", 0x10000, 0x4000, 0xaa9fa739 )
ROM_LOAD( "pl1-4", 0x14000, 0x4000, 0x2b895a90 )
ROM_LOAD( "pl1-5", 0x18000, 0x4000, 0x7af66200 )
ROM_LOAD( "pl1-6", 0x1c000, 0x4000, 0xb01e59a9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "pl1-7", 0x8000, 0x2000, 0x8c5becae ) /* sub program for the mcu */
ROM_LOAD( "pl1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* microcontroller */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-12", 0x00000, 0x2000, 0xc159fbce ) /* chars */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-13", 0x00000, 0x2000, 0x6c5ed9ae )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1_09b.bin", 0x00000, 0x4000, 0x80768a87 ) /* sprites */
ROM_LOAD( "pl1_10b.bin", 0x04000, 0x4000, 0xffd9d66e )
ROM_REGION( 0x08000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1_08.bin", 0x00000, 0x4000, 0x2b20e46d )
ROM_LOAD( "pl1_11.bin", 0x04000, 0x4000, 0xc59775d8 )
ROM_REGION( 0x1400, REGION_PROMS )
ROM_LOAD( "pl1-2.bin", 0x0000, 0x0400, 0x472885de ) /* red and green component */
ROM_LOAD( "pl1-1.bin", 0x0400, 0x0400, 0xa78ebdaf ) /* blue component */
ROM_LOAD( "pl1-3.bin", 0x0800, 0x0400, 0x80558da8 ) /* sprites lookup table */
ROM_LOAD( "pl1-5.bin", 0x0c00, 0x0400, 0x4b7ee712 ) /* foreground lookup table */
ROM_LOAD( "pl1-4.bin", 0x1000, 0x0400, 0x3a7be418 ) /* background lookup table */
ROM_END
ROM_START( paclandm )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 128k for code */
ROM_LOAD( "pl1-1", 0x08000, 0x4000, 0xa938ae99 )
ROM_LOAD( "pl1-2", 0x0C000, 0x4000, 0x3fe43bb5 )
/* all the following are banked at 0x4000-0x5fff */
ROM_LOAD( "pl1-3", 0x10000, 0x4000, 0xaa9fa739 )
ROM_LOAD( "pl1-4", 0x14000, 0x4000, 0x2b895a90 )
ROM_LOAD( "pl1-5", 0x18000, 0x4000, 0x7af66200 )
ROM_LOAD( "pl1-6", 0x1c000, 0x4000, 0xb01e59a9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "pl1-7", 0x8000, 0x2000, 0x8c5becae ) /* sub program for the mcu */
ROM_LOAD( "pl1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* microcontroller */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-12", 0x00000, 0x2000, 0xc159fbce ) /* chars */
ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-13", 0x00000, 0x2000, 0x6c5ed9ae )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-9", 0x00000, 0x4000, 0xf5d5962b ) /* sprites */
ROM_LOAD( "pl1-10", 0x04000, 0x4000, 0xc7cf1904 )
ROM_REGION( 0x08000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pl1-8", 0x00000, 0x4000, 0xa2ebfa4a )
ROM_LOAD( "pl1-11", 0x04000, 0x4000, 0x6621361a )
ROM_REGION( 0x1400, REGION_PROMS )
ROM_LOAD( "pl1-2.bin", 0x0000, 0x0400, 0x472885de ) /* red and green component */
ROM_LOAD( "pl1-1.bin", 0x0400, 0x0400, 0xa78ebdaf ) /* blue component */
ROM_LOAD( "pl1-3.bin", 0x0800, 0x0400, 0x80558da8 ) /* sprites lookup table */
ROM_LOAD( "pl1-5.bin", 0x0c00, 0x0400, 0x4b7ee712 ) /* foreground lookup table */
ROM_LOAD( "pl1-4.bin", 0x1000, 0x0400, 0x3a7be418 ) /* background lookup table */
ROM_END
GAMEX( 1984, pacland, 0, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (set 1)", GAME_NO_COCKTAIL )
GAMEX( 1984, pacland2, pacland, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (set 2)", GAME_NO_COCKTAIL )
GAMEX( 1984, pacland3, pacland, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (set 3)", GAME_NO_COCKTAIL )
GAMEX( 1984, paclandm, pacland, pacland, pacland, 0, ROT0, "[Namco] (Bally Midway license)", "Pac-Land (Midway)", GAME_NO_COCKTAIL )